실제로 통합 그래픽 카드가 있더라도 내 디스플레이 드라이버는 한 유형의 그래픽 칩을 가리키고 OpenGL 렌더러는 다른 유형의 칩을 가리킵니다. lshw를 사용하여 그래픽 카드를 찾으면 다음과 같이 표시됩니다.
*-display
description: VGA compatible controller
product: Xeon E3-1200 v2/3rd Gen Core processor Graphics Controller
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
version: 09
width: 64 bits
clock: 33MHz
capabilities: vga_controller bus_master cap_list
configuration: driver=i915 latency=0
resources: irq:28 memory:f7800000-f7bfffff memory:e0000000-efffffff ioport:f000(size=64) memory:c0000-dffff
glxinfo -B는 렌더러 관련 정보를 표시하지만 다음과 같이 말합니다.
name of display: :0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel (0x8086)
Device: Mesa Intel(R) HD Graphics 4000 (IVB GT2) (0x162)
Version: 22.0.0
Accelerated: yes
Video memory: 1536MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.2
Max compat profile version: 3.1
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 4000 (IVB GT2)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 22.0.0-devel (git-b8f0459 2022-01-10 impish-oibaf-ppa)
OpenGL core profile shading language version string: 4.20
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.1 Mesa 22.0.0-devel (git-b8f0459 2022-01-10 impish-oibaf-ppa)
OpenGL shading language version string: 1.40
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 22.0.0-devel (git-b8f0459 2022-01-10 impish-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
Intel Xeon E3-1200 v2
대신 렌더러의 장치를 어떻게 할당합니까 Intel HD Graphics 4000
?